We can see that other engines like JmonkeyEngine, Godot, RenPy have this content to export with a click. What I mean is: having the facility to export to any platform without having to recompile or having to find the binaries for each platform. In these engines we can export with just a window to platforms with their SDK or not (depending on the engine).Urho3D is able to do this? I’m crazy for a complete C ++ engine that I can write the code from scratch (c++ script?) but I don’t see this option here. Can I do this with CMake? If this is possible, could someone please explain to me?
@ Edit: how is to use Urho3D comparing to Unreal Engine 4, cause this engine uses c++, right?