Hi I have a question about rendering loop in Urho.
How do I control the rendering loop. So that it update the rendering of the scene when ever I want it to be.
For example: I want to render after all my object has been updated its position after 5 iterations?
I want to skip using non realtime time based on my event object.
I don’t want my scene to be rendered at all, while I want object in the scene to still update it’s position and orientation.
Thanks