Hi,
I may be totally wrong, I just started to use this engine, and my C++ skills are a bit rusty (especially when it comes to templates).
My Class hierarchy:
[code]Character : public LogicComponent // Taken from the character demo
- Player : public Character
- NonPlayer : public Character[/code]
I register first the Player class with context->RegisterFactory<Player>()
, and then do the same with NonPlayer. I don’t register the Character class.
When I instantiate the player with player_ = objectNode->CreateComponent<Player>();
I get an instance of NonPlayer instead of Player.
When I just register Player, but not NonPlayer, everything is fine and I get an instance of Player. Maybe there is some problem with RTTI when the two classes inherits from the same Superclass.
I could investigate it further, but I find templates hard to debug, and maybe this system is not supposed to be used this way, and I should change my approach completely. So I thought I ask first .
Anyway, awesome Engine!