New Skybox textures
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These are quite useful, as you can make the fog color almost white and the terrain will fade nicely.
Can you make a double resolution (1024x1024) version? I’d say it’s worth it to bump the quality at the same time.
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Done. Now fog is white. 1024x1024 px.
Link in first post.
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Has been pushed. I adjusted red & green curves slightly downward to make it more blue and reduce brightness a bit to match the scenes.
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Idea for next step:
Realization multilayer skybox with animating texture layer.
For designer this give best tool for making variations of skybox.
It like in Torque3D:
“Three separate cloud layers will be rendering and moving across the sky slowly”
Its clouds not volumetric or generated in real-time (could be best for performance)
Without layers
With layers
Torque 3D skybox tutorial
http://docs.garagegames.com/torque-3d/official/content/documentation/World%20Editor/Tutorials/CreatingSky.html
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I know about bad optimization and hard code in Torque 3D.
I like ingame tools in this engine.
Also skybox, 3D water waves, and seamless indoor-autdoor scene managment based on zones and portals.