About a year ago, on reddit, i’ve seen this comment about Urho:
[quote]friesencr:
I am one of the Urho contributers. I am not its primary author but I can try answer any questions anyone has.
Also some interesting features that are ommitted from our feature list is hot resource reloading via filesystem watchers, the new asyncrounous resource loader, and multiplayer scene replication. The entire engine is driven by a robust reflection system which powers the network serialization and binary/xml serializers.[/quote]
Is there any documentation on the multiplayer scene replication?