Hello,
I try to develop a 2D game using urho and I have some questions.
I saw there is a class LogicComponent to develop a custom component. But this class uses physic event. So, I want to develop the same class but using the 2D physic events.
These are my questions :
- What is the difference between E_UPDATE and E_SCENEUPDATE events ?
- When can I use E_UPDATE, E_SCENEUPDATE and E_PHYSICPRESTEP ?
I don’t understand what is the PIXEL_SIZE constant and why is it useful.
Thanks,
Sorry for my bad English.