If I have characters in different sizes, how would I be able to set a different height and radius for each one?
I only worked with NavigationMesh so far and it seems to require a rebuild after changing height/radius.
I fiddled with the crowd nav sample and the CrowdAgent height & radius only affect avoiding other CrowdAgents.
Can DynamicNavigationMesh handle height/radius change without rebuilding?
FindPath() doesn’t seem to work with DynamicNavigationMesh.