I’m developing a cross platform app (Xamarin.Forms), and have successfully integrated Urho (UrhoSharp) and everything works on Android and iOS (as far as I know). I’ve now been asked for a Desktop (Windows) version of the app. I added a UWP project to my solution, and was pleasantly surprised that I was able to render my Urho model in the UWP project. Unfortunately, I discovered that my morphing is not working in the UWP version. I am using SetMorphWeight()
in my code. The exception that I am getting is:
Failed to map vertex buffer (HRESULT 80070057). You can omit this exception by subscribing to Urho.Application.UnhandledException event and set Handled property to True.
Any pointers about what I should do differently on UWP vs iOS and Android? Additional steps I might perform to determine the cause of the issue?