Hi,
I understand Urho3d supports setting LODs per model. How does that affect an animated model? In my 3d application, I can bind the mesh to a rig and animate it. Exproting as fbx and getting into my urho code works fine. Do I have to repeat that process for every LOD ? (i.e. bind it to the rig, export as fbx, set as lod in the assetimporter - btw not sure how that works)… And what happens to the animation if I “zoom out”, and the “LOD switches”, will “the animation continue” .
Thanks for help/info. Maybe I just have some wrong concepts about how this is supposed to work.
Greetings