Hi! I need some help to implement scene objects “grabbing” by my character. Some scene props tagged as “items” should be held by hand. Items have RigidBody. Items are grabbed by pressing CTRL when colliding against them.
The first apprach I used was reparenting the item to the “hand” node and disabling its RigidBody. I has this issue when “dropping” it: Physics issue when reparenting node.
The second approach was to disable physics at grabbing and re-enabling it when “dropping”. Grabbed object transform is updated according to the hand node at FixedUpdate.
Neither of them performs well over network, being the item REPLICATED.
Any ideas?
https://github.com/fnadalt/World/blob/master/bin/Data/Scripts/Person.as.