najak3d
Archive 17/01/2023.
Medium-Quality Technique for Semi-Reflective/Specular Glass in Urho


Lys0gen
Sample 23 (Water) has a reflective (not air-)plane.

najak3d
I’m thinking we’ll setup Environment map of a Sky image for the reflection colors (not true reflections). And then introduce some specularity and transparency. That’s my general idea for this.