Hello, thanks for great engine.
I’m trying to create worms like dynamic terrain and I would like to change pixels (even each frame). Using nodes for each pixel is overkill because even on small terrain like 1000x1000 you get 1kk nodes. So I will make the terrain on the texture. I’m using Set data function in Texture2D class but it is quite slow. Is there any faster method of changing pixel colors of the texture each frame? What would you suggest?
Thank for help