Is it possible to manually add time to a scene in relatively big deltas? (f.e. several seconds)
If so would it cause precision problems?
Or will have non-deterministic outcome compared to stepping the same amount over several frames (significant enough)?
Maybe by setting the engine’s min FPS to 0, and max FPS in such a way that it will step all the time in a single frame?
Maybe Engine::SetNextTimeStep() ?
Maybe step several normal frames until enough time has passed?
It also needs to affect only a single scene.
I’m mainly concerned about how it would affect model animation, particle effects and physics simulation.