[quote=“carlomaker”]This is a simple game state manager inspired from a good article about managing game states , i tried to adapt it in Urho3d
using events rather than loops update on virtual methods that kill performance.
GameStateHandler is a states manager ;
IGameState state base class ,
GameIntroSample splash screen
GameMainMenuSample ,a class for general purposes
Hey. I need to update my state manager so I can do stuff load splash and preloading screens.
I’m looking at your code and trying to figure it out.
From what I can see each main area of a game would go in a subclass in the igamestate. In my code, that’s probably Login, CreateAccount, CreatePlayer, MainScreen, PreloadGameMode(I want to add), GameMode.
The Class Wiki I’m assume would be my App class to ExistenceClient.
Main Git and specific Source
github.com/vivienneanthony/Urho … -Existence
github.com/vivienneanthony/Urho … stenceApps
I will be doing a lot of cleanup. It is missing error and dialog prompts, worst case checks like missing files, and some other things.
Vivienne