Hi,
I have a .fbx file with simple transform/scale animation, no bones…
I can see that AssetImporter wrote an .ani file, and I can see that it’s mostly linked to the Animation.cpp/h class, which says “Skeletal animation resource”.
So I guess Node Animation mostly refers to the creation of ValueAnimations within ObjectAnimations in code or from xml/json (as seen in the 30_LightAnimation demo)…
Any chance I can use that .ani file … with an AnimationController maybe ? I searched the forum but did not find an answer… (AnimatedModel without skeleton, Export animated node transforms to Urho3d)
Thanks!
(btw I was able to import and use an animated model in my c++ code with skeltal animation/bones, so that’s really cool… I just do not want to create a dummy bone and riggend animation or something if it can be solved differently.)…