This is a feature I’m really excited about!
Another feature that, in my opinion, could be useful, is a 16-bit PNG Terrain node or option. Currently (and perhaps I just handled this incorrectly), terrain I’ve created in World Machine does not load correctly in either Urho’s editor or IOGram. I haven’t yet pulled down the code to see if I could create my own node for terrain.
For my own terrain, I’m using a small library called LodePNG (http://lodev.org/lodepng/) to load in a 16-bit PNG heightmap, and then I use the following method in my Terrain class to generate an Urho3D Image object.
Maybe this could be useful for a future feature for the terrain node? I could also try to get IOGram to compile in CLion and see if I could generate a pull request as well. I just need to stop being so lazy haha.
Anyways, thank you for this feature, and I look forward to the new version of IOGram!