1vanK
I can not understand why is needed this pass. What exactly does he do?
EDIT:
I tried to remove from Diff.xml and and nothing has changed.
I can not understand why is needed this pass. What exactly does he do?
EDIT:
I tried to remove from Diff.xml and and nothing has changed.
Does the profit of saving one pass, when it is needed to perform various checks and sorting light sources?
EDIT: It seems that Unity uses a similar method docs.unity3d.com/Manual/RenderTe … ering.html
[quote=“Sinoid”]I don’t understand what you’re asking?
I assume that’s does the combined pass benefit outweigh the costs associated with it in View processing? Yes, it should - other than “you go in this batch queue” and some minor tests there isn’t anything notably different about litBase vs a lighting pass.[/quote]
Yes, that’s what I was asking Sorry for my english