Way back in the day when I made games with DarkBASIC, I wrote a fun little online multiplayer arcade game that was based on a game mechanic I first saw in a Mario Party 7 minigame:
I took this idea of driving over a grid of tiles to claim them as your own and scaled it way up. Bigger maps, more players, fun powerups. Here’s a video of my DarkBASIC implementation in action:
I’ve decided to re-implement this game in Urho3D and add even more stuff to it. I’ll also be giving it a graphics overhaul.
It’s still in it’s extremely early stages, as of now I wrote the map loader so I can import all of the old maps from the DarkBASIC game (which uses some ungodly binary format). Here you can see a map loaded in Urho3D:
I created new models for the various tile types (Tile, Wall and Teleporter) as well as a new player model. You can see them here:
That is all for now!