I’m aware that kNet+ does not support IPv6. I have a question regarding to connectivity between IPv6 clients and IPv4 server.
In a case I choose to use kNet+(and the networking feature provided by Urho) to develop the game server and client, the game client will connect to the server though the server domain name(not IPv4 address). If a game client is in the network that use only IPv6 addresses, would it be able to connect to the game server?
Any help is appreciated.