berrymooor
Hi, is there a right way to animate a material texture of BillboardSet with AngelScript’s SetKeyFrame contruction?
Somewhere I saw something like that:
ValueAnimation@ TextureAnimation = ValueAnimation();
TextureAnimation.SetKeyFrame(0.0f, Variant(cache.GetResource("Texture2D", "sprite1.png")));
TextureAnimation.SetKeyFrame(1.0f, Variant(cache.GetResource("Texture2D", "sprite2.png")));
TextureAnimation.SetKeyFrame(2.0f, Variant(cache.GetResource("Texture2D", "sprite3.png")));
TextureAnimation.SetKeyFrame(3.0f, Variant(cache.GetResource("Texture2D", "sprite4.png")));
TextureAnimation.SetKeyFrame(4.0f, Variant(cache.GetResource("Texture2D", "sprite2.png")));
but it’s not working…