I’m using OSX and I got some strange issues with keyboard/mouse capture. Totally random, they are captured or not. When they are not captured my application doesn’t get any inputs.
I bind to events such as this:
SubscribeToEvent(E_KEYDOWN, URHO3D_HANDLER(Game, HandleKeyDown));
I’m don’t have much to go on, but it works from time to time with just restarting the application without recompiling.
Perhaps some issues with OSX? Perhaps others have equal issues?