Hi,
I’ve downloaded the binary packages for iOS and iOS 64bit, with a view towards (possibly) migrating a project that I’ve been writing so far using GamePlay3D. I’m slightly confused by what I find in them; the libUrho3D.a appears to be built for x86 rather than ARM cpu architecture:
[quote][color=#808080]Dione:Urho3D-1.4-iOS-64bit-STATIC ascii$ [/color]file lib/Urho3D/libUrho3D.a
lib/Urho3D/libUrho3D.a: Mach-O universal binary with 2 architectures
lib/Urho3D/libUrho3D.a (for architecture i386): current ar archive random library
lib/Urho3D/libUrho3D.a (for architecture x86_64): current ar archive random library
[/quote]
Are these only intended to run on the simulator, rather than devices? Do I in fact need to compile from source?