I kept getting this error. Maybe you’re aware of it:
ERROR [2020-04-27 14:40:29,969] Exception System.Exception: Could not find resource Textures/Ramp.png. You can omit this exception by subscribing to Urho.Application.UnhandledException event and set Handled property to True.
ApplicationOptions: args -w -p "CoreData" -pp "E:\NewMV\Tools\Editor\bin\Debug;E:\NewMV\Tools\Editor\bin\Debug\../../native;E:\NewMV\Tools\Editor\bin\Debug" -hd -landscape -portrait
at Urho.Application.ThrowUnhandledException(Exception exc) in E:\NewMV\Bindings\Portable\Application.cs:line 582
at Urho.Runtime.OnNativeCallback(CallbackType type, IntPtr target, IntPtr param1, Int32 param2, String param3) in E:\NewMV\Bindings\Portable\Runtime\Runtime.cs:line 154
at Urho.Renderer.Renderer_Renderer(IntPtr context)
at Urho.Renderer..ctor(Context context) in E:\NewMV\Bindings\Portable\Generated\Renderer.cs:line 88
at Urho.Renderer..ctor() in E:\NewMV\Bindings\Portable\Generated\Renderer.cs:line 77
at Multiverse.Tools.WorldEditor.WorldEditor.SetupUrho(Context ct) in E:\NewMV\Tools\WorldEditor\WorldEditor.cs:line 1369
at Multiverse.Tools.WorldEditor.Program.Start() in E:\NewMV\Tools\WorldEditor\Program.cs:line 100
I traced it into renderer.cpp at line 1595. Checking other samples, I removed the unhandled exception to test the samples code and have the same issue so therefore the internal engine can’t find the path to the working directory. I added a handler to my code but the real fix needs done internally.