I am trying to make a tactical turn based rpg-like game such as fire-emblem, and when I select an unit, it would be nice to somehow show the selcted unit. I was thinking the blender-like approach of drawing outlines to the unit would probably be the best way to go.
I tried searching internet and it seems there are several kinds of answers to this. One would be making a copy and scaling the object along its faces normals, then flip the faces, and another one seems to be some sort of shader magic. Probably same thing but just done in shaders.
Now I was wondering would it make a difference if I make a mobile game? I am only planning on having one object selected at time. Shader thing if I ever figure out how to do it, seems more generic, but would there be a lot of impact in terms of performance compared to just duplicating the mesh and making it solid color then flipping normals? I guess the shaders at least are guaranteed to work on all the devices that the urho game engine works with?