misc
Was this root motion patch never merged?
How do you work with animations with root motion? Does urho support it?
For example, godot has something like get_root_motion_transform() which you can use to transform a node.
Thanks.
Was this root motion patch never merged?
How do you work with animations with root motion? Does urho support it?
For example, godot has something like get_root_motion_transform() which you can use to transform a node.
Thanks.
It wasnt merged because it is just a proof of concept implementation which had unsolved problems. Urho3D has no facilities to work with root motion animations otherwise.
Node
s do have WorldToLocal
and LocalToWorld
functions which you could maybe wrap into a convenient LocalToLocal
operation for your situation that handles whole transforms. This addition might even make a nice pull request, or I could be flabberverbing.