Hi folks, it’s again me )
I’m trying to figure out how to use lightmaps.
I have 10 objects, each has its own unique diffuse texture.
And each objects have two UV-channels (pos, norm, … uv1, uv2). First uv1 for own unique diffuse and second uv2 for ligthmap texture.
This lightmap is one big texture, it’s baked in blender for all scene ( 10 objects:) )
What technique should I choose in material editor and how to setup material to render all this objects with one lightmap for all ?