HI,
Currently I can’t use glsl-optimize to optimize the shaders, it says that
Failed to compile Uniforms.glsl:
0:69(1): error: syntax error, unexpected $end
or
Failed to compile Basic.glsl:
0:1(3): preprocessor error: Invalid tokens after #
0:2(2): preprocessor error: Invalid tokens after #
0:3(2): preprocessor error: Invalid tokens after #
.
Can I use the optimizer to handle the shaders for mobile platform?
Thanks in advance.