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When I add an new AnimationController component into the scene I find no attributes of it… the atrribute inspector panel is empty.
How can I use this to controll the animation?
Thanks.
When I add an new AnimationController component into the scene I find no attributes of it… the atrribute inspector panel is empty.
How can I use this to controll the animation?
Thanks.
AnimationController doesn’t expose the animations it’s playing in a meaningful way that would be editable; instead it’s meant to be called from code.
You can make a little helper script and attach it to the same node; by live-editing the animationName string you can make it play animations, when the scene update is running, for example:
class AnimationTest : ScriptObject
{
String animationName;
void Update(float timeStep)
{
AnimationController@ ctrl = node.GetComponent("AnimationController");
ctrl.PlayExclusive(animationName, 0, true);
}
}
That makes sense!
I’d try your suggestion, thank you very much!