Hi folks )
I try to figure out with some kind of cutscenes tech
for this reason I create animation in blender for camera movement: targetBone , cameraBone, ect… this all works fine.
also I wrote additional script for export camera specific parameters (shift xy, fov, zoom, clip) from blender into ObjectAnimation.xml file.
the length of both animations(skinned and object) is the same, around 9 sec.
And for now I need to find way to sync both. Actually I want to synchronize object animation into AnimationModel
I mean if Animation model has time is (7.3s) then object animation set the same time.
How this may be done?
Is it possible to add some kind of method - ObjectAnimation->SetParentAnimation( AnimatedModel ) ?