I’m trying to figure out how to slowdown the whole world(scene).
but I do not need same thing slowless for my object.
I make that world is now more slowdown by Scene.SetTimeScale(),
	if (input->GetKeyDown(KEY_P)) 
	{
		if (!isTimeScaled) 
		{
			GetNode()->GetScene()->SetTimeScale(0.1f);
			isTimeScaled = true;
		}
	}but how to make a normal speed for my one selected node(object)?
I thought to increase the SetTimeScale in the same number of times that I reduced the speed of the world.
but the object was not his own SetTimeScale()
 
         
        