Hi,
I want to create a scene with several viewports.
Some of these viewports shall have a rotated initial position. I mean, I want a rotated rectangle.
I tried adding the following line to 09_MultipleViewports.as example, but it gives errors!
rearViewport.Rotate(Quaternion(180.0f, Vector3(0.0f, 1.0f, 0.0f)));
So, how can I achieve this !?