I’m using this technique to build my levels: https://blender.stackexchange.com/questions/77264/how-can-i-bake-a-lightmap-and-use-it-in-blender-game-engine
Every object has it’s own UV, with it’s own texture, but I’m baking the lighting information for the whole level in their UV2. Each objects is it’s own .blend, and then I have a .blend for the entire level. It works well and I get really high-resolution shadows, which is awesome.
However, I can’t find a way to make Urho read my second UV and the lightmap texture. Is there a default shader that I can use, or I have to build one from scratch?