is there an easy way to move nodes along a path with waypoints?
i’ve already tried ‘SplinePath’ but it needs other nodes as control points. what i’m searching is a way to use a collection of e.g. Urho3D::Vector3 as waypoints for the path.
imagine a 2d point and click adventure with a walkable area where you can send characters around. it would be a useful feature in combination with NavigationMesh::FindPath(…).