urho3d_game_dev
Hi all,
I am writing my own shader, I would have in a scene hundreds of lights, which can be contained in a bounding boxes ( such as point lights ).
When the object is going to be rendered, I would like to know the radius of the light.
I could not see anything about it, and I check the file of “Uniforms.glsl”, nothing is mentioned about light radius.
Could you please give me some feedback about this.