I want the world to evolve deterministically, independent of how long it takes to render the frame.
Or in other words, in 2D, I want the step that is passed to b2World::Step
to be always the same.
It is fine if that leads to a non responsive UI, and it is also fine if I have more than one step per frame.
I’ve put a cout next to b2World::Step
of a simple program, and the step value is not always the same.