russ
I’m porting a 2D game from Javascript, and it uses the standard Penner easing functions to do animations: http://easings.net/. Is there any equivalent in Urho3D? I’ve looked at ValueAnimation, and I see it allows for keyframes and some sort of spline tension mechanism, but I’m not sure how to map that to the basic tweens I’m used to.
Does anyone have any experience with this? Thanks.