amit.nath30
Hello,
How can I combine 2 geometry together, I am a unity developer and looking for an alternative of Unity Mesh.CombineMeshes
Hello,
How can I combine 2 geometry together, I am a unity developer and looking for an alternative of Unity Mesh.CombineMeshes
E.g. manually merge content of the several Model
s.
Since you don’t have strict requrements/explanation of what is ‘combine’, there are a lot of was to do it.
Possible similar thread with useful information:
Yes I have gone through the above forum but did not get my answer.
suppose I have made a VertexBuffer using
float vertices[] = {
//position normal uv
-quadWidth * .5f, cubeHeight * .5f, 0, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
quadWidth * .5f, cubeHeight * .5f, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
quadWidth * .5f, -cubeHeight * .5f, 0, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
-quadWidth * .5f, -cubeHeight * .5f, 0, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f
};
Urho3D::VertexBuffer* vb = new Urho3D::VertexBuffer (context_);
vb->SetSize(4, Urho3D::MASK_POSITION | Urho3D::MASK_NORMAL | Urho3D::MASK_TEXCOORD1);
vb->SetData(vertices);
and suppose I have 2 of this vertex buffer what will be the easiest way to combine these 2 VertexBuffer?