I’m trying to use Asset Importer to import some Blender asset. Anyway, it looks like it fails on exporting animation. I’m on 1.7. Now if I’m not mistaken, I remember the tool worked fine on 1.6, so I decided to give that a try.
But I cannot compile 1.6, because of a problem:
AssetImporter.cpp:1191:39: error: ordered
comparison between pointer and zero ('aiVectorKey *' and 'int')
this is because I’m using XCode 9 toolchain, which bumped up clang error detection. So while 1.6 compilation worked with XCode 8, it doesn’t anymore.
Anyway I have gcc and ninja installed with Brew on my Os X so I could try compiling with that. Compiling with ninja works without problem with 1.7, but still using clang.
My question: how do I switch to gcc using urho build system? What is the cmake option to be used?