I need the rendering to happen in a lowered resolution and then get stretched over the entire screen. I currently shrink the viewport to a small corner and am looking for a way to stretch this smaller corner over the entire screen. Something like rendering a fullscreen quad whcih samples from the smaller corner. Im not sure how to create a renderpath to do this.
Archive 17/01/2023.
How to best implement dynamic resolution?
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kairature888
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SirNate0
Hi @kairature888, welcome to the forum!
For your problem I’d suggest rendering to a texture and then rendering that to the full screen. There might be better approaches, though. I’m no expert in rendering stuff.
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kairature888
How do I set up a render path to achieve that?
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jmiller
You may want a persistent rendertarget…
as in PostProcess/AutoExposure.xml (demoed by 42_PBRMaterials).
You might also find the 10_RenderToTexture sample interesting.
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evolgames
This might help.