In many games a HUD is always visible on the screen and shows valuable information about the game state, player’s vehicle, etc. For example take a look at:
source: https://github.com/valera-rozuvan/stuff/blob/master/images/HUD_3B_A__x640.png
original: http://www.mellottsvrpage.com/wp-content/uploads/2014/12/HUD_3B_A.png
How to best implement this?
1.) Redraw a 2D scene (the HUD) and then overlay it on top of the 3D view.
2.) Create two 3D scenes (i.e. the HUD will be a 3D object), and then layer the scenes (as described here post4166.html?hilit=2d%20overlay ).
3.) Or maybe a totally different approach?
Any help, or suggestions will be appreciated!