So far, i’ve been toying around with Lua scripts and the Urho3D player, in order to understand the engine and learn from the docs and examples. However, i’m now planning to start working on the actual project, but i’m not sure how to start. After asking a similar question on GitHub and getting a not-so-friendly answer, i decided to post here and hear from actual users of the engine:
- Is there a sample CMakeLists.txt file for new Urho3D-based projects?
- Do you link Urho3D statically?
- Where do you keep your assets? What about shaders?