practicing01
Edit: Thanks Mike.
Hello, I’m using lua ScriptObjects like LogicComponents. I need a ScriptObject to remove itself from the node. self:Remove() isn’t working. Thanks for any help.
ScriptObject that is trying to remove itself:
Snare = ScriptObject()
function Snare:Start()
self.active_ = false
self.magnitude_ = 1.0
self.duration_ = -1.0
self.elapsedTime_ = 0.0
end
function Snare:Snare(magnitude, duration)
local speedSO = self.node:GetScriptObject("Speed")
if speedSO == nil then return end
self.active_ = true
self.magnitude_ = magnitude
self.duration_ = duration
self.elapsedTime_ = 0.0
speedSO.speed_ = speedSO.speed_ - self.magnitude_
end
function Snare:Update(timeStep)
if self.active_ == false then return end
if self.duration_ == -1.0 then return end
self.elapsedTime_ = self.elapsedTime_ + timeStep
if self.elapsedTime_ >= self.duration_ then
local speedSO = self.node:GetScriptObject("Speed")
if speedSO ~= nil then
speedSO.speed_ = speedSO.speed_ + self.magnitude_
end
self:Remove()
end
end