https://github.com/ghidra/htou/blob/master/README.md
I’ve been spending some time building a bare bones mesh expoter to get geometry from houdini into urho with out the blender middle man. (dont get me wrong I do love blender, but removing a step, actualy 2 exports, makes me feel better).
Houdini offers some great node basesd/ visual programming style workflow that is quite fun. And now I’m able to build levels in there and export them straight out to urho.
The exporter is very limited at the moment, and only supports the simple things that are relevant to my projects at the moment. It might be worth a look to anyone that is interested in houdini and urho.
(side note, the images are low poly simply because that is the aesthetic I am going for right now. the exporter handles smooth normals, and uv and uv2 for textures)