GoldenThumbs
I noticed that there is a ViewProjection matrix and a normal View matrix, but no normal Projection matrix. How do I separate ViewProjection to only get the Projection?
I noticed that there is a ViewProjection matrix and a normal View matrix, but no normal Projection matrix. How do I separate ViewProjection to only get the Projection?
My first attempt may be
mul(cViewInv, cViewProj);
That was it. Thought I already tried it but turns out I tried doing it the GLSL way… In HLSL… Yeah…