glebedev
When waking up from hibernation sometimes application crashes:
Urho3D.dll!__abi_WinRTraiseException(long __hrArg) Line 1132 | C++ | |
---|---|---|
[Inline Frame] Urho3D.dll!__abi_ThrowIfFailed(long) Line 100 | C++ | |
> | Urho3D.dll!WASAPI_ActivateDevice(SDL_AudioDevice * _this, const SDL_bool isrecovery) Line 207 | C++ |
Urho3D.dll!RecoverWasapiDevice(SDL_AudioDevice * this) Line 252 | C | |
Urho3D.dll!WASAPI_WaitDevice(SDL_AudioDevice * this) Line 314 | C | |
Urho3D.dll!SDL_RunAudio(void * devicep) Line 758 | C | |
Urho3D.dll!SDL_RunThread(void * data) Line 283 | C | |
Urho3D.dll!RunThread(void * data) Line 91 | C |
At Source\ThirdParty\SDL\src\audio\wasapi\SDL_wasapi_winrt.cpp:
int
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
{
LPCWSTR devid = _this->hidden->devid;
Platform::String^ defdevid;
if (devid == nullptr) {
defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default);
It looks like the error is RO_E_CLOSED
case 0x80000013L: // RO_E_CLOSED
__abi_WinRTraiseObjectDisposedException();