I have an box in front of my camera (0,0,-150) that I can see right in front of my camera. Then I have other objects on each side of my box. How can I determine which side of the camera (right/left) the other objects are?
Using Vector3.Angle I only get a positive angle (ofcourse) so I cannot determine side based on that. Same with distance, the distance will also be positive using regular Vector3 distance formula.
Any tips or trix?