Hi, I’m interested in trying develop games with Urho3D/C++.
Currently I’m developing 2D games (with physics) for mobile (iOS/Android) with Cocos2d-x/C++.
I always find it hard to integrate 3rd side services to game rather then developing a game itself.
Cocos2d-x has added recently SDKBOX to ease services integration such as Analytics (Flurry, GA, etc), Ads (Chartboost, Appodeal, etc…), Social (Facebook) and etc which is a big help for any indie developer I guess.
I want to know how hard it will be to integrate all those services into Urho3D game?