I came across this site - http://www.keithlantz.net/2011/11/ocean-simulation-part-two-using-the-fast-fourier-transform/, and wanted to observe the frame rate in Urho. His code is written very well. I literally just copied and pasted his code and changed a couple of vector classes to Urho’s and had it running in few minutes.
Runs at around 40 fps running in the main thread. Shader stuff next.