So, I’m playing around with Urho’s geometry capabilities and i’m curious about how to do some transformations on primitives. I did a small tool to create arbitrary boxes and now I want to allow users to extrude the faces of those boxes. Unfortunately, I have no idea how to do this or where to start. Any tips?
Also, how do you guys handle texture mapping on CustomGeometry nodes? What I’m doing is similar to the old HL1 map editor.