Hi, all!
As I see there’s no accessible way to create heightmap terrains in Urho, I want to just use Blender for the whole scene
export. The scene is just ground, grass, trees and some water. I just want direct approach, i.e. I just do .xml/.mdl export
in Blender and do not touch it in editor but just set necessary stuff from code (utilizing some naming conventions).
So the basic question is - will I have a lot of trouble with this setup for medium/large scenes (2048x2048 units of landscape
attached in chunks of 9)? If that is not effective, could one suggest a workflow which would allow fluent
level design?